Hi,
I've got 2 RGBA8 textures: A) The "main" texture with data for display in all channels B) The "gradient" texture that only has meaningful data in alpha (of course this should really just be an A8 texture) Using OpenGLES 1.1 texture combiners, I'd like the resulting texel to copy RGB from texture #A, and use an alpha modulated from both textures (alpha from texture A * alpha from texture B).
I'm having trouble with my texture combiner code (I already tried monkeying with it) and was wondering if anyone can spot the problem:
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, geometryP->texName);
glTexCoordPointer(2, GL_BYTE, 0, geometryP->texCoordsP);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, mGradientTextureName);
glTexCoordPointer(2, GL_BYTE, 0, geometryP->texCoordsP);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PREVIOUS);
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_TEXTURE);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_TEXTURE);
glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
The result I get basically just looks like RGBA from texture #A (the main texture).