I am doing some C# interop work. I have the following struct:
#pragma pack(push,1)
typedef struct
{
unsigned __int64 Handle;
LinkType_t Type;
LinkState_t State;
unsigned __int64 Settings;
signed __int8 Name[MAX_LINK_NAME];
unsigned __int8 DeviceInfo[MAX_LINK_DEVINFO];
unsigned __int8 Reserved[40];
} LinkInfo_t;
This is my attempt to convert it into a C# struct:
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct LinkInfo_t
{
[MarshalAs(UnmanagedType.U8)]
public UInt64 Handle;
MarshalAs(UnmanagedType.I4)]
public LinkType_t Type;
[MarshalAs(UnmanagedType.I4)]
public LinkState_t State;
[MarshalAs(UnmanagedType.U8)]
public UInt64 Settings;
[MarshalAs(UnmanagedType.LPStr, SizeConst = MAX_LINK_NAME)]
public string Name;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = MAX_LINK_DEVINFO, ArraySubType = UnmanagedType.U1)]
public byte[] DeviceInfo;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 40, ArraySubType = UnmanagedType.U1)]
public byte[] Reserved;
}
However, whenever I initialize the struct the Name, DeviceInfo, and Reserved fields are all set to null. How do I fix this?