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When I add an object to my canvas in Expression Blend 3 and select it from the timeline, is there a way I can apply an easing in function to it without having to apply a transform?

When I apply a transform and then select it from the timeline, the easing in option becomes available but not otherwise.

Furthermore, I could add the easing in via C# code without writing a transform first and I am sure that would work (if not, do state).

Thanks