I started to learn jQuery. I wrote a code, that will cycle the position of an given element by calling functions stored in an array. This works fine for this code:
<script type="text/javascript">
$(document).ready(function(){
$('#right_column').css({zIndex:1000, position: 'absolute', right: 0, top:200 });
$('body').css({overflow:'hidden'});
var funcs = new Array(
function(o){
$(o).animate({right: 0, top:200}, 1000);
},
function(o){
$(o).animate({top: 0},1000);
},
function(o){
$(o).animate({right: 300},1000);
},
function(o){
$(o).animate({right: 300, top:200},1000);
}
);
var flip=0;
$('#right_column').click(function self(){
funcs[++flip % funcs.length]('#right_column');
});
});
</script>
but if I change the positions parameter like this
var funcs = new Array(
function(o){
$(o).animate({right: 0, top:200}, 1000);
},
function(o){
$(o).animate({top: 0},1000);
},
function(o){
$(o).animate({left: 0},1000);
},
function(o){
$(o).animate({right: 300, bottom:0},1000);
}
);
it breaks.
I assume, that the complementary parameters (top<->bottom; left<->right) interfere, as they would do in plain css as well.
So my question is: How can I reset css parameters to undefined?
edit
animate
doesn't seem to be able to handle auto
probably. It didn't change the behavior.
with css()
it works.
var funcs = new Array(
function(o){
$(o).css({right:0, bottom:0,left:'auto', top:'auto'})
console.log('funcs 0');
},
function(o){
$(o).css({top:0, right:0, left:'auto', bottom:'auto'})
console.log('funcs 1');
},
function(o){
$(o).css({left:0, top:0, right:'auto', bottom:'auto'})
console.log('funcs 2');
},
function(o){
$(o).css({right:'auto', top:'auto',left:0, bottom:0})
console.log('funcs 3');
}
);
running css({...:'auto'})
before/after animate()
destroyed (of cause) the animation
any other hint?