A read operation on a 32 bit field is atomic. So if the queue holds object references the Queue.Peek method should be thread safe, right?
No, you should still lock around each Peek()
call.
Since Queue internally uses an Array, its instance methods are not thread safe, because array could be changed by a different thread at any time.
Peek()
also checks for queue length to see if there are elements in the queue before returning the actual value, and some other thread might remove those elements before the method actually returns those values.
If you look at the implementation in .net reflector, it looks like this...
public virtual object Peek()
{
if (this._size == 0)
{
throw new InvalidOperationException(Environment.GetResourceString("InvalidOperation_EmptyQueue"));
}
return this._array[this._head];
}
So no. Not thread safe.
No. And even if it were, that misses the point. Let's assume a thread safe peek for a moment. You typically end up writing code that does something kind of like this:
if (MyQueue.Peek() != null)
var item = MyQueue.Dequeue();
That's a bug in multi-threaded code even if both Peek() and Dequeue() are thread safe, because you need to remember that the queue can change in between when you check with Peek() and when you act on the information it gives you with Dequeue(). You need to make sure you lock around both parts.
It is not thread safe.
But to synchronize it you may find a ReaderWriterLockSlim
to be the best. Only the Enqueue()
and Dequeue()
methods would require a write-lock. Peek()
would only require a read-lock.