Its easier to implement copy-on-write in a object oriented language, like c++. For example, most of the container classes in Qt are copy-on-write.
But if course you can do that in C too, it's just some more work. When you want to assign your data to a new data block, you don't do a copy, instead you just copy a pointer in a wrapper strcut around your data. You need to keep track in your data blocks of the status of the data. If you now change something in your new data block, you make a "real" copy and change the status.
You can't of course no longer use the simple operators like "=" for assignment, instead need to have functions (In C++ you would just do operator overloading).
A more robust implementation should use reference counters instead of a simple flag, I leave it up to you.
A quick and dirty example:
If you have a
struct big {
//lots of data
int data[BIG_NUMBER];
}
you have to implement assign functions and getters/setters yourself.
// assume you want to implent cow for a struct big of some kind
// now instead of
struct big a, b;
a = b;
a.data[12345] = 6789;
// you need to use
struct cow_big a,b;
assign(&a, b); //only pointers get copied
set_some_data(a, 12345, 6789); // now the stuff gets really copied
//the basic implementation could look like
struct cow_big {
struct big *data;
int needs_copy;
}
// shallow copy, only sets a pointer.
void assign(struct cow_big* dst, struct cow_big src) {
dst->data = src.data;
dst->needs_copy = true;
}
// change some data in struct big. if it hasn't made a deep copy yet, do it here.
void set_some_data(struct cow_big* dst, int index, int data } {
if (dst->needs_copy) {
struct big* src = dst->data;
dst->data = malloc(sizeof(big));
*(dst->data) = src->data; // now here is the deep copy
dst->needs_copy = false;
}
dst->data[index] = data;
}
You need to write constructors and destructors as well. I really recommend c++ for this.