One option is simply to use C# pointer types - this requires unsafe
block (or modifier on method/class), and compiling with /unsafe
:
[DllImport(...)]
static extern int GetBuffer(byte* buffer, ref int maxSize);
Buffer can be allocated in several different ways. One would be to use a pinned heap array:
fixed (byte* buffer = new byte[4096])
{
int maxSize = buffer.Length;
GetBuffer(buffer, ref maxSize);
}
Another is to use stackalloc
, though this is only feasible for small buffers:
byte* buffer = stackalloc byte[4096];
int maxSize = 4096;
GetBuffer(buffer, ref maxSize);
This particular approach is virtually identical to your C code in terms of performance and allocation patterns.
Another option altogether is to use marshaling for heap arrays, and avoid pointers entirely.
[DllImport(...)]
static extern int GetBuffer([Out] byte[] buffer, ref int maxSize);
byte[] buffer = new byte[4096];
int maxSize = buffer.Length;
GetBuffer(buffer, ref maxSize);