I'm working on a networking application in C#, sending a lot of plain numbers across the network. I discovered the IPAddress.HostToNetworkOrder and IPAddress.NetworkToHostOrder methods, which are very useful, but they left me with a few questions:
I know I need to encode and decode integers, what about unsigned ones? I think yes, so at the moment I'm doing it by casting a pointer to the unsigned int into a pointer to an int, and then doing a network conversion for the int (since there is no method overload that takes unsigned ints)
public static UInt64 HostToNetworkOrder(UInt64 i) { Int64 a = *((Int64*)&i); a = IPAddress.HostToNetworkOrder(a); return *((UInt64*)&a); } public static UInt64 NetworkToHostOrder(UInt64 a) { Int64 i = *((Int64*)&a); i = IPAddress.HostToNetworkOrder(i); return *((UInt64*)&i); }
2. What about floating point numbers (single and double). I think no, however If I do need to should I do a similar method to the unsigned ints and cast a single pointer into a int pointer and convert like so?
EDIT:: Jons answer doesn't answer the second half of the question (it doesn't really answer the first either!), I would appreciate someone answering part 2