Hello.
I made a remote engine for a game which must be able to works in P2P.
It perfectly works in LAN, but there's a problem when computers are behind router(s) and want to communicate through internet.
Is there any solution to this, which doesn't need to manipulate the router configuration? Because since most of my gamers may not be very acknowledged in informatic, I'd like to solve this problem as easily as possible, without any intervention from them.
Thanks,
KiTe.