You'll have to create a Console window manually before you actually call any Console.Write methods. That will init the Console to work properly without changing the project type (which for WPF application won't work).
Here's a complete source code example, of how a ConsoleManager class might look like, and how it can be used to enable/disable the Console, independently of the project type.
With the following class, you just need to write ConsoleManager.Show()
somewhere before any call to Console.Write
...
[SuppressUnmanagedCodeSecurity]
public static class ConsoleManager
{
private const string Kernel32_DllName = "kernel32.dll";
[DllImport(Kernel32_DllName)]
private static extern bool AllocConsole();
[DllImport(Kernel32_DllName)]
private static extern bool FreeConsole();
[DllImport(Kernel32_DllName)]
private static extern IntPtr GetConsoleWindow();
[DllImport(Kernel32_DllName)]
private static extern int GetConsoleOutputCP();
public static bool HasConsole
{
get { return GetConsoleWindow() != IntPtr.Zero; }
}
/// <summary>
/// Creates a new console instance if the process is not attached to a console already.
/// </summary>
public static void Show()
{
//#if DEBUG
if (!HasConsole)
{
AllocConsole();
InvalidateOutAndError();
}
//#endif
}
/// <summary>
/// If the process has a console attached to it, it will be detached and no longer visible. Writing to the System.Console is still possible, but no output will be shown.
/// </summary>
public static void Hide()
{
//#if DEBUG
if (HasConsole)
{
SetOutAndErrorNull();
FreeConsole();
}
//#endif
}
public static void Toggle()
{
if (HasConsole)
{
Hide();
}
else
{
Show();
}
}
static void InvalidateOutAndError()
{
Type type = typeof(System.Console);
System.Reflection.FieldInfo _out = type.GetField("_out",
System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic);
System.Reflection.FieldInfo _error = type.GetField("_error",
System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic);
System.Reflection.MethodInfo _InitializeStdOutError = type.GetMethod("InitializeStdOutError",
System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic);
Debug.Assert(_out != null);
Debug.Assert(_error != null);
Debug.Assert(_InitializeStdOutError != null);
_out.SetValue(null, null);
_error.SetValue(null, null);
_InitializeStdOutError.Invoke(null, new object[] { true });
}
static void SetOutAndErrorNull()
{
Console.SetOut(TextWriter.Null);
Console.SetError(TextWriter.Null);
}
}