You decide, in your message that how many bytes your message shall contain. For instance in your case its 1000. Following is up and running C# code to achieve the same. The method returns with 1000 bytes. The abort code is 0 bytes; you can tailor that according to your needs.
Usage:
strMsg = ReadData(thisTcpClient.Client, 1000, out bDisconnected);
Following is the method:
string ReadData(Socket sckClient, int nBytesToRead, out bool bShouldDisconnect)
{
bShouldDisconnect = false;
byte[] byteBuffer = new byte[nBytesToRead];
Array.Clear(byteBuffer, 0, byteBuffer.Length);
int nDataRead = 0;
int nStartIndex = 0;
while (nDataRead < nBytesToRead)
{
int nBytesRead = sckClient.Receive(byteBuffer, nStartIndex, nBytesToRead - nStartIndex, SocketFlags.None);
if (0 == nBytesRead)
{
bShouldDisconnect = true;
//0 bytes received; assuming disconnect signal
break;
}
nDataRead += nBytesRead;
nStartIndex += nBytesRead;
}
return Encoding.Default.GetString(byteBuffer, 0, nDataRead);
}
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