HELP PLEASE! I have an application that needs as close to real-time processing as possible and I keep running into this unusual delay issue with both TCP and UDP. The delay occurs like clockwork and it is always the same length of time (mostly 15 to 16 ms). It occurs when transmitting to any machine (eve local) and on any network (we have two).
A quick run down of the problem:
I am always using winsock in C++, compiled in VS 2008 Pro, but I have written several programs to send and receive in various ways using both TCP and UDP. I always use an intermediate program (running locally or remotely) written in various languages (MATLAB, C#, C++) to forward the information from one program to the other. Both winsock programs run on the same machine so they display timestamps for Tx and Rx from the same clock. I keep seeing a pattern emerge where a burst of packets will get transmitted and then there is a delay of around 15 to 16 milliseconds before the next burst despite no delay being programmed in. Sometimes it may be 15 to 16 ms between each packet instead of a burst of packets. Other times (rarely) I will have a different length delay, such as ~ 47 ms. I always seem to receive the packets back within a millisecond of them being transmitted though with the same pattern of delay being exhibited between the transmitted bursts.
I have a suspicion that winsock or the NIC is buffering packets before each transmit but I haven't found any proof. I have a Gigabit connection to one network that gets various levels of traffic, but I also experience the same thing when running the intermediate program on a cluster that has a private network with no traffic (from users at least) and a 2 Gigabit connection. I will even experience this delay when running the intermediate program locally with the sending and receiving programs.