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221

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Hello. Recently I've ran into a problem about 3D graphics. The problem is I have some sorted data (data is represented by a collection of dots with coordinates X, Y, Z). What I need to do is draw a coordinate system with three normals (X, Y, Z) and render those dots according to their coordinates.

Any help would be welcomed, but I would rather look at some real similar example how it's actually done.

+1  A: 

I would advise looking into:

  • 3D WPF
  • XNA
  • Managed Direct X

Riemers XNA might be a good place to start.

Transforming the co-ordinates 'by hand' may also be an option depending on what you need to do. This does involve matrix operations (as does all 3D) that I believe are explained on the same link.

You are probably looking to render a number of 'billboards / point sprites' at the data point, which are described in series two of Riemers tutorials.

Courtney de Lautour
+1  A: 

Try this WPF 3D tutorial. That's probably the best way to go these days.

Anthony Mills