I would use GetEntryAssembly() instead of GetExecutingAssembly().
To see why, do this:
- create a new console project
- add a class library project (ClassLibrary1) to the solution and reference it from the console project.
Put this in ClassLibrary1:
namespace ClassLibrary1
{
using System;
using System.IO;
using System.Reflection;
public class Class1
{
public void GetInfo(int n)
{
Assembly asm = Assembly.GetEntryAssembly();
Console.WriteLine("[GetEntryAssembly {0}] Location:{1}", n, Path.GetDirectoryName(asm.Location));
asm = Assembly.GetExecutingAssembly();
Console.WriteLine("[GetExecutingAssembly() {0}] Location:{1}", n, Path.GetDirectoryName(asm.Location));
}
}
}
Put this in console's Program.cs:
namespace ConsoleApplication4
{
using System;
using System.IO;
using System.Reflection;
using ClassLibrary1;
class Program
{
static void Main(string[] args)
{
Assembly asm = Assembly.GetEntryAssembly();
Console.WriteLine("[GetEntryAssembly() 1] Location:{0}", Path.GetDirectoryName(asm.Location));
asm = Assembly.GetExecutingAssembly();
Console.WriteLine("[GetExecutingAssembly() 1] Location:{0}", Path.GetDirectoryName(asm.Location));
Class1 obj1 = new Class1();
obj1.GetInfo(2);
asm = Assembly.LoadFile(@"C:\temp\ClassLibrary1.dll");
Type t = asm.GetType("ClassLibrary1.Class1");
object obj2 = asm.CreateInstance("ClassLibrary1.Class1");
t.GetMethod("GetInfo").Invoke(obj2, new object[] { 3 });
Console.ReadKey();
}
}
}
Build the solution, copy ClassLibrary1.dll to c:\temp and run.
As you will see, GetExecutingAssembly() may trick you in certain conditions.
One last note, if your app is a Windows Forms one, you can just use Application.ExecutablePath.