I'm assuming you want to be able to call dynamically added functions. This code should explain it relatively simply. Note I don't do much error checking and make a few assumptions, don't copy paste this as a solution.
typedef struct
{
int number;
int reference;
lua_State *L;
} TestUserdata;
static int m_newindex( lua_State *L )
{
/* This is passed three values, first ( at -3 ) is the object, bring this to the front */
lua_getfenv( L, -3 );
/* Now bring the second arg forward, the key */
lua_pushvalue( L, -3 );
/* And the third arg, the value */
lua_pushvalue( L, -3 );
/* And we're done */
lua_rawset( L, -3 );
return 0;
}
static int m_tostring( lua_State *L )
{
lua_pushstring( L, "TestUserdata" );
return 1;
}
static int callobject( lua_State *L )
{
/* Grab the object passed, check it's the right type */
TestUserdata *data = luaL_checkudata( L, 1, "TestUserdata" );
/* Grab the function environment we gave it in createobject, and look in there for newmethod */
lua_getfenv( L, -1 );
lua_pushstring( L, "newmethod" );
lua_rawget( L, -2 );
/* Call the function */
lua_pushinteger( L, data->number );
lua_call( L, 1, 0 );
return 0;
}
static const struct luaL_reg userdata_m[] = {
{ "__newindex", m_newindex },
{ "__tostring", m_tostring },
{ NULL, NULL }
};
int main (int argc, char *argv[])
{
lua_State *L = luaL_newstate();
luaL_openlibs( L );
/* Let's create us a userdatum metatable, and fill it up with goodies */
luaL_newmetatable( L, "TestUserdata" );
/* Use luaL_register to fill up the metatable for us */
luaL_register( L, NULL, userdata_m );
lua_pop( L, 1 ); /* Clean up the stack, we won't need the metatable left here */
TestUserdata *data = lua_newuserdata( L, sizeof( TestUserdata ) );
lua_pushvalue( L, -1 ); /* Copy for luaL_ref */
int ref = luaL_ref( L, LUA_REGISTRYINDEX );
data->reference = ref;
data->number = 42;
data->L = L;
/* Load the metatable from before and 'give' it to this userdatum */
luaL_getmetatable( L, "TestUserdata" );
lua_setmetatable( L, -2 );
/* Give this object an empty function environment */
lua_newtable( L );
lua_setfenv( L, -2 );
lua_setglobal( L, "test" );
luaL_dostring( L, "function test.newmethod( num ) print( num ) end" );
/* Now provided we have the object, we can call any method defined anywhere */
lua_rawgeti( data->L, LUA_REGISTRYINDEX, data->reference );
lua_getfenv( data->L, -1 );
lua_pushstring( data->L, "newmethod" );
lua_rawget( data->L, -2 );
lua_remove( data->L, -2 );
if( lua_isfunction( data->L, -1 ) == 1 )
{
lua_pushinteger( data->L, data->number );
lua_pcall( data->L, 1, 0, 0 );
}
lua_close( L );
return 0;
}
Check that, I think that's what you're after.