What is the difference between Strategy Design pattern and State Design pattern? I was going through quite a few articles on the web but could not make out the difference clearly. Can somebody please explain in layman's terms?
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5Strategy represents objects that "do" something, with the same begin and end results, but internally using different methodologies. In that sense they are analogous to representing the implementation of a verb. The State pattern OTOH uses objects that "are" something - the state of an operation. While they can represent operations on that data as well, they are more analogous to representation of a noun than of a verb, and are tailored towards state machines.
The difference is discussed in http://c2.com/cgi/wiki?StrategyPattern. I have used the Strategy pattern for allowing different algorithms to be chosen within an overall framework for analysing data. Through that you can add algorithms without having to change the overall frameworks and its logic.
A typical example is that you amy have a framework for optimising a function. The framework sets up the data and parameters. The strategy pattern allows you to select algorithms such as sttepest descents, conjugate gradients, BFGS, etc. without altering the framework.
The Strategy pattern is really about having a different implementation that accomplishes (basically) the same thing, so that one implementation can replace the other as the strategy requires. For example, you might have different sorting algorithms in a strategy pattern. The callers to the object does not change based on which strategy is being employed, but regardless of strategy the goal is the same (sort the collection).
The State pattern is about doing different things based on the state, while leaving the caller releaved from the burden of accommodating every possible state. So for example you might have a getStatus()
method that will return different statuses based on the state of the object, but the caller of the method doesn't have to be coded differently to account for each potential state.
Both patterns delegate to a base class that has several derivative, but it's only in the State pattern that these derivative classes hold a reference back to context class.
Another way to look at it is that the Strategy pattern is a simpler version of the State pattern; a sub-pattern, if you like. It really depends if you want the derived states to hold references back to the context or not (i.e: do you want them to call methods on the context).
For more info: Robert C Martin (& Micah Martin) answer this in their book, "Agile Principles, Patterns and Practices in C#". (http://www.amazon.com/Agile-Principles-Patterns-Practices-C/dp/0131857258)
The Strategy Pattern involves moving the implementation of an algorithm from a hosting class and putting it in a separate class. This means that host class does not need to provide the implementation of each algorithm itself, which is likely to lead to unclean code.
Sorting algorithms are usually used as an example as they all do the same kind of thing (sort). If each differing sorting algorithm is put into its own class, then the client can easily choose which algorithm to use and the pattern provides an easy way to access it.
The State Pattern involves changing the behaviour of an object when the state of the object changes. This means that the host class does not have provide the implementation of behaviour for all the different states that it can be in. The host class usually encapsulates a class which provides the functionality that is required in a given state, and switches to a different class when the state changes.