I need some help finding a solution to a memory leak I'm having. I have a C# application (.NET v3.5) that allows a user to run IronPython scripts for testing purposes. The scripts may load different modules from the Python standard library (as included with IronPython binaries). However, when the script is completed, the memory allocated to the imported modules is not garbage collected. Looping through multiple runs of one script (done for stress testing) causes the system to run out of memory during long term use.
Here is a simplified version of what I'm doing.
Script class main function:
public void Run()
{
// set up iron python runtime engine
this.engine = Python.CreateEngine(pyOpts);
this.runtime = this.engine.Runtime;
this.scope = this.engine.CreateScope();
// compile from file
PythonCompilerOptions pco = (PythonCompilerOptions)this.engine.GetCompilerOptions();
pco.Module &= ~ModuleOptions.Optimized;
this.script = this.engine.CreateScriptSourceFromFile(this.path).Compile(pco);
// run script
this.script.Execute(this.scope);
// shutdown runtime (run atexit functions that exist)
this.runtime.Shutdown();
}
An example 'test.py' script that loads the random module (adds ~1500 KB of memory):
import random
print "Random number: %i" % random.randint(1,10)
A looping mechanism that will cause the system to run out of memory:
while(1)
{
Script s = new Script("test.py");
s.Run();
s.Dispose();
}
I added the section to not optimize the compilation based on what I found in this thread, but the memory leak occurs either way. Adding the explicit call to s.Dispose() also makes no difference (as expected). I'm currently using IronPython 2.0, but I've also tried upgrading to IronPython 2.6 RC2 without any success.
How do I get the imported modules in the embedded IronPython script to be garbage collected like normal .NET objects when the scripting engine/runtime goes out of scope?