Defining the struct in C#
When defining your struct in C# make sure you use datatypes which match the C++ implementations. Char in C++ as Byte in C# etc...
You need to add some attributes to ensure your struct memory layout in C# matches the C++ implementation
[StructLayout(LayoutKind.Sequential, Size=TotalBytesInStruct),Serializable]
public struct MyStruct
{
}
Passing the struct
Declare a struct in C# using the same data structure. Pass a pointer to the struct to your C# app from C++ and cast it to the new struct in C#.
Calling you C# dll
For calling your C# DLL, your best option is to use a mixed mode assembly in C++. This allows you to use the pragmas managed
and unmanaged
to switch between native and managed code. This way you can nicely wrap you C# class with a workable C++ wrapper. See this Microsoft article. Be aware though, this is not supported on Mono.