views:

524

answers:

7

I am not sure which strategy to adopt...I am focusing on my operation getting completed, but I'd also like to keep performance issues to a min too...there is a method called Execute() which has to wait (run synchronously) until an operation completes. This operation happens on another thread. There are 2 ways to implement the same thing...

By using ManualResetEvent

void Execute()
{
    taskHandle = new ManualResetEvent(false);
    .
    .
    //delegate task to another thread
    .
    .
    taskHandle.WaitOne();
}

OR

By using a simple while construct

void Execute()
{
    .
    .
    //delegate task to another thread
    .
    .
    while (!JobCompleted)
        Thread.Sleep(1000);
}

Which one of the two approaches should I adopt...why?

EDIT:

Q2. What if I just had an empty while contruct? Whats the difference...?

while(!JobCompleted);

EDIT: (something I gathered before)

http://www.yoda.arachsys.com/csharp/threads/waithandles.shtml - This article says manualresets are comparitively slower because they go out of managed code and back in...

+2  A: 

If you have access to the original Thread object, or can get that access, you're best off using Thread.Join().

Edit: Also, if this is taking place in a GUI like WinForms or WPF, you may want to consider using BackgroundWorker

Randolpho
i don't hve access to the thread object...
deostroll
Then use ManualResetEvent as @nitzmahone suggests. Or find a way to get that Thread. The only drawback with using ManualResetEvent is that both the caller and the worker have to use it, creating a possibly unwanted dependency.
Randolpho
@Randolpho. Wouldn't both methods have to share resource to be able to signal each other? In the case of the while loop both threads have to know about the 'JobCompleted' boolean.
rocka
@rocka: excellent point
Randolpho
+4  A: 

The event makes more efficient use of the processors- you're not having to wake the parent thread up to poll. The kernel will wake you up when the event fires.

nitzmahone
But arent' manualResetevents expensive when compared to the other construct. I use .net 2.0. Read somewhere tht manual resets work in kernel mode where as its monitor alternatives work in user mode...so extra overhead due change of mode...! Is this true?
deostroll
They are more expensive to create than Monitors, but they're also more fully featured. It depends on how frequently you're creating them. If you're looking to run thousands of these a second, a lighter-weight approach would be better.
nitzmahone
+1  A: 

The main disadvantage to using Thread.Sleep() is that you are making the decision on how long the thread will wait. The operation you are waiting for may take more or less time, and in general, it is very difficult to precisely quantify that time. If the thread sleeps too long, then you are not making best use of system resources.

In order to be optimal, you should use ManualResetEvent (or AutoResetEvent) so that your thread is resumed as soon as the dependent operation finishes.

Steve Guidi
A: 

Both approaches do the same thing basically. The while loop is little bit more explicit however, since you can specify the sleep time. Although I would use the XXXResetEvent classes which are meant to be used in the scenario your working in. I would assume the threading classes would be implemented now or later with more robust threading code to handle maybe thread affinity on multi core processors.

rocka
A ManualResetEvent behaves quite differently than periodically polling.
Rasmus Faber
+1  A: 

In .NET 3.x the recommended way is to use ManualResetEvent. For more options and for new 4.0-enabled solutions see my blog post: http://zvolkov.com/blog/post/2009/07/10/Better-ways-to-wait-for-queued-threads-to-complete.aspx

zvolkov
+4  A: 

Out of curiosity, why ManualResetEvent and not AutoResetEvent? Either way, go with the OS primitive over a sleep-check-sleep approach.

You could also use a Monitor lock (either explicitly through Monitor.Enter and Monitor.Exit, or through a lock block), but the approach should be based upon what you're actually doing; if it's a scenario of "there's only one of these things and I need exclusive access", then use a Monitor lock. If it's "I need to wait until the other thread finishes for reasons other than resource access", then use an AutoResetEvent or ManualResetEvent.

The suggestions to use Thread.Join are good if (and only if)

  1. You have access to the other Thread object
  2. You don't want to execute until the other thread terminates.

If either isn't true (you don't have access, or the other thread won't terminate, it will just signal an "all clear") then Thread.Join isn't viable.

The worst option is

while(!JobCompleted);

As that will tie up the processor with needless checks of the variable without any pause in between them. Yes, it will block your thread until the operation completes, but you'll max out CPU usage (or at least a single core's worth).

Adam Robinson
read somewher tht manual resets work in kernel mode...if so then there should be a performance overhead, right? PS: I've edited the question again...
deostroll
+1  A: 

ManualResetEvent is definitely the way to go.

From the code snippet you supplied, it looks like you are delegating the execution within your Execute method. If this is the case, and you are only delegating a single task, why are you delegating to another thread at all if you have to wait for the response? You may as well just execute the process synchronously.

Mike