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1280

answers:

10

I have this piece of code in c:

int q=10; int s=5; int a[3];

printf("Address of a: %d\n",(int)a);
printf("Address of a[1]: %d\n",(int)&a[1]);
printf("Address of a[2]: %d\n",(int)&a[2]);
printf("Address of q: %d\n",(int)&q);
printf("Address of s: %d\n",(int)&s);

The output is:

Address of a: 2293584
Address of a[1]: 2293588
Address of a[2]: 2293592
Address of q: 2293612
Address of s: 2293608

So, I see that from a to a[2], memory addresses increases by 4 bytes each. But from q to s, memory addresses decrease by 4 byte.

I wonder 2 things:

  1. Does stack grow up or down? (It looks like both to me in this case)
  2. What happen between a[2] and q memory addresses? Why there are a big memory difference there? (20 bytes).

Note: This is not homework question. I am curious on how stack works. Thanks for any help.

A: 

I don't think it's deterministic like that. The a array seems to "grow" because that memory should be allocated contiguously. However, since q and s are not related to one another at all, the compiler just sticks each of them in an arbitrary free memory location within the stack, probably the ones that fit an integer size the best.

What happened between a[2] and q is that the space around q's location wasn't large enough (ie, wasn't bigger than 12 bytes) to allocate a 3 integer array.

javanix
if so, why q, s, a not have contingous memory?(Ex:Address of q: 2293612Address of s: 2293608Address of a: 2293604 )
tsubasa
I see a "gap" between s and a
tsubasa
Because s and a were not allocated together - the only pointers that have to be contiguous are the ones in the array. The other memory can be allocated wherever.
javanix
A: 

On an x86, the memory "allocation" of a stack frame consists simply of subtracting the necessary number of bytes from the stack pointer (I believe other architectures are similar). In this sense, I guess the stack growns "down", in that the addresses get progressively smaller as you call more deeply into the stack (but I always envision the memory as starting with 0 in the top left and getting larger addresses as you move to the right and wrap down, so in my mental image the stack grows up...). The order of the variables being declared may not have any bearing on their addresses -- I believe the standard allows for the compiler to reorder them, as long as it doesn't cause side effects (someone please correct me if I'm wrong). They're just stuck somewhere into that gap in the used addresses created when it subtracts the number of bytes from the stack pointer.

The gap around the array may be some kind of padding, but it's mysterious to me.

rmeador
In fact, I _know_ the compiler can reorder them, because it's also free to not allocate them at all. It can just put them into registers and not use any stack space whatsoever.
rmeador
It cannot put them in the registers if you reference their addresses.
florin
good point, hadn't considered that. but it still suffices as a proof that the compiler can reorder them, since we know it can do it at least some of the time :)
rmeador
+2  A: 

There's nothing in the standard that mandates how things are organized on the stack at all. In fact, you could build a conforming compiler that didn't store array elements at contiguous elements on the stack at all, provided it had the smarts to still do array element arithmetic properly (so that it knew, for example, that a[1] was 1K away from a[0] and could adjust for that).

The reason you may be getting different results is because, while the stack may grow down to add "objects" to it, the array is a single "object" and it may have ascending array elements in the opposite order. But it's not safe to rely on that behaviour since direction can change and variables could be swapped around for a variety of reasons including, but not limited to:

  • optimization.
  • alignment.
  • the whims of the person the stack management part of the compiler.

See here for my excellent treatise on stack direction :-)

In answer to your specific questions:

  1. Does stack grow up or down?
    It doesn't matter at all (in terms of the standard) but, since you asked, it can grow up or down in memory, depending on the implementation.
  2. What happen between a[2] and q memory addresses? Why there are a big memory difference there? (20 bytes)?
    It doesn't matter at all (in terms of the standard). See above for possible reasons.
paxdiablo
+4  A: 

The direction is which stacks grow is architecture specific. That said, my understanding is that only a very few hardware architectures have stacks that grow up.

The direction that a stack grows in independent of the the layout of an individual object. So while the stack may grown down, arrays will not (i.e &array[n] will always be < &array[n+1]);

R Samuel Klatchko
+12  A: 

This is actually two questions. One is about which way the stack grows when one function calls another (when a new frame is allocated), and the other is about how variables are laid out in a particular function's frame.

Neither is specified by the C standard, but the answers are a little different:

  • Which way does the stack grow when a new frame is allocated -- if function f() calls function g(), will f's frame pointer be greater or less than g's frame pointer? This can go either way -- it depends on the particular compiler and architecture (look up "calling convention"), but it is always consistent within a given platform (with a few bizarre exceptions, see the comments). Downwards is more common; it's the case in x86, PowerPC, MIPS, SPARC, EE, and the Cell SPUs.
  • How are a function's local variables laid out inside its stack frame? This is unspecified and completely unpredictable; the compiler is free to arrange its local variables however it likes to get the most efficient result.
Crashworks
"it is always consistent within a given platform" - not guaranteed. I've seen a platform with no virtual memory, where stack was extended dynamically. New stack blocks were in effect malloced, meaning that you'd go "down" one stack block for a while, then suddenly "sideways" to a different block. "Sideways" could mean a greater or a lesser address, entirely down to the luck of the draw.
Steve Jessop
For additional detail to item 2 - a compiler may be able to decide that a variable never needs to be in memory (keeping it in a register for the life of the variable), and/or if the lifetime of two or more variables doesn't overlap, the compiler may decide to use the same memory for more than one variable.
Michael Burr
I think S/390 (IBM zSeries) has an ABI where call frames are linked instead of growing on a stack.
ephemient
Correct on S/390. A call is "BALR", branch and link register. The return value is put into a register rather than pushed onto a stack. The return function is a branch to the contents of that register. As the stack gets deeper, space is allocated in the heap and they are chained together. This is where the MVS equivalent of "/bin/true" gets its name: "IEFBR14". The first version had a single instruction: "BR 14", which branched to the contents of register 14 which contained the return address.
janm
And some compilers on PIC processors do whole program analysis and allocated fixed locations for each function's auto variables; the actual stack is tiny and is not accessible from software; it is only for return addresses.
janm
growing down has the advantage of killing the program if the stack goes awry - you end up overwriting the CODE segment (at least in DOS)
warren
In Windows XP and later, the stack is in its own virtual memory region, so it segfaults after growing off either boundary.
Crashworks
A: 

My stack appears to extend towards lower numbered addresses.

It may be different on another computer, or even on my own computer if I use a different compiler invocation. ... or the compiler muigt choose not to use a stack at all (inline everything (functions and variables if I didn't take the address of them)).

$ cat stack.c
#include <stdio.h>

int stack(int x) {
  printf("level %d: x is at %p\n", x, (void*)&x);
  if (x == 0) return 0;
  return stack(x - 1);
}

int main(void) {
  stack(4);
  return 0;
}
$ /usr/bin/gcc -Wall -Wextra -std=c89 -pedantic stack.c
$ ./a.out
level 4: x is at 0x7fff7781190c
level 3: x is at 0x7fff778118ec
level 2: x is at 0x7fff778118cc
level 1: x is at 0x7fff778118ac
level 0: x is at 0x7fff7781188c
pmg
A: 

The compiler is free to allocate local (auto) variables at any place on the local stack frame, you cannot reliably infer the stack growing direction purely from that. You can infer the stack grow direction from comparing the addresses of nested stack frames, ie comparing the address of a local variable inside the stack frame of a function compared to it's callee :

int f(int *x)
{
  int a;
  return x == NULL ? f(&a) : &a - x;
}

int main(void)
{
  printf("stack grows %s!\n", f(NULL) < 0 ? "down" : "up");
  return 0;
}
matja
I'm pretty sure that it's undefined behavior to subtract pointers to different stack objects - pointers which are not part of the same object are not comparable. Obviously though it won't crash on any "normal" architecture.
Steve Jessop
A: 

The stack grows down (on x86). However, the stack is allocated in one block when the function loads, and you don't have a guarantee what order the items will be on the stack.

In this case, it allocated space for two ints and a three-int array on the stack. It also allocated an additional 12 bytes after the array, so it looks like this:

a [12 bytes]
padding(?) [12 bytes]
s [4 bytes]
q [4 bytes]

For whatever reason, your compiler decided that it needed to allocate 32 bytes for this function, and possibly more. That's opaque to you as a C programmer, you don't get to know why.

If you want to know why, compile the code to assembly language, I believe that it's -S on gcc and /S on MS's C compiler. If you look at the opening instructions to that function, you'll see the old stack pointer being saved and then 32 (or something else!) being subtracted from it. From there, you can see how the code accesses that 32-byte block of memory and figure out what your compiler is doing. At the end of the function, you can see the stack pointer being restored.

Aric TenEyck
A: 

It depends on your operating system and your compiler.

Loadmaster
Don't know why my answer was down-voted. It really does depend on your OS and compiler. On some systems the stack grows downward, but on others it grows upward. And on *some* systems, there is no real push-down frame stack, but rather it is simulated with a reserved area of memory or register set.
Loadmaster
+7  A: 

The behavior of stack (growing up or growing down) depends on the application binary interface (ABI) and how the call stack (aka activation record) is organized.

Throughout its lifetime a program is bound to communicate with other programs like OS. ABI determines how a program can communicate with another program.

The stack for different architectures can grow the either way, but for an architecture it will be consistent. Please check this wiki link. But, the stack's growth is decided by the ABI of that architecture.

For example, if you take the MIPS ABI, the call stack is defined as below.

Let us consider that function 'fn1' calls 'fn2'. Now the stack frame as seen by 'fn2' is as follows:

direction of     |                                 |
  growth of      +---------------------------------+ 
   stack         | Parameters passed by fn1(caller)|
from higher addr.|                                 |
to lower addr.   | Direction of growth is opposite |
      |          |   to direction of stack growth  |
      |          +---------------------------------+ <-- SP on entry to fn2
      |          | Return address from fn2(callee) | 
      V          +---------------------------------+ 
                 | Callee saved registers being    | 
                 |   used in the callee function   | 
                 +---------------------------------+
                 | Local variables of fn2          |
                 |(Direction of growth of frame is |
                 | same as direction of growth of  |
                 |            stack)               |
                 +---------------------------------+ 
                 | Arguments to functions called   |
                 | by fn2                          |
                 +---------------------------------+ <- Current SP after stack 
                                                        frame is allocated

Now you can see the stack grows downward. So, if the variables are allocated to the local frame of the function, the variable's addresses actually grows downward. The compiler can decide on the order of variables for memory allocation. (In your case it can be either 'q' or 's' that is first allocated stack memory. But, generally the compiler does stack memory allocation as per the order of the declaration of the variables).

But in case of the arrays, the allocation has only single pointer and the memory needs to be allocated will be actually pointed by a single pointer. The memory needs to be contiguous for an array. So, though stack grows downward, for arrays the stack grows up.

Ganesh Gopalasubramanian
In addition if you want to check whether stack grows upward or downward.Declare a local variable in main function. Print the variable's address. Call another function from main. Declare a local variable in the function. Print its address. Based on the printed addresses we can say stack grows up or down.
Ganesh Gopalasubramanian