Following idea: I have a Game Level editor, which should be as simple as possible (I don't want to program something too complex). But that does not mean that the tool should be uncomfortable. So my idea was not to use different types of menus to set some properties, but a form of context menu.
Now I wonder if it would be possible to inherit a class from ContextMenuStrip which dose contain Items that dose not contain buttons that just raise a event, but opens some form of input function. Just like some buttons in Blender, where you can click and hold the button, and if you now move the mouse you can dynamical change the desired value based on the movement.
I know that it is possible, somehow, but I would like to know if anyone already has some experience with this and if to inherit it from the existing class is a good start?
Thanks in advance, Greg