Hi All,
I have 2 virtual networks, say 10.116.10.xxx and 10.116.11.xxx. I have the following code to send a magic packet:
using System;
using System.Net;
using System.Net.Sockets;
using System.Globalization;
public class MagicPackets:UdpClient
{
public MagicPackets() : base()
{
}
public void SetClientToBrodcastMode()
{
if(this.Active)
this.Client.SetSocketOption(SocketOptionLevel.Socket,
SocketOptionName.Broadcast,0);
}
}
public class Run
{
public static void Main(string[] args)
{
Run.WakeFunction(args[0]);
}
private static void WakeFunction(string MAC_ADDRESS)
{
MagicPackets client=new MagicPackets();
client.Connect(new
IPAddress(0xffffffff),
0x2fff);
client.SetClientToBrodcastMode();
int counter=0;
byte[] bytes=new byte[1024];
//first 6 bytes should be 0xFF
for(int y=0;y<6;y++)
bytes[counter++]=0xFF;
//now repeate MAC 16 times
for(int y=0;y<16;y++)
{
int i=0;
for(int z=0;z<6;z++)
{
bytes[counter++]=
byte.Parse(MAC_ADDRESS.Substring(i,2),
NumberStyles.HexNumber);
i+=2;
}
}
int reterned_value=client.Send(bytes,1024);
}
}
The code works fine when run it from a computer on the same virtual network as the computer I want to wake, but doesn't work if the computer is on the other virtual network. Any ideas why and how to fix?
Thanks, Gaz