Update
Can anyone please explain event delegation in JavaScript and how is it useful?
Original:
Delegation in programming. Can anyone please explain delegation and how is it useful?
Update
Can anyone please explain event delegation in JavaScript and how is it useful?
Original:
Delegation in programming. Can anyone please explain delegation and how is it useful?
Wikipedia can. A brief quote, see the article for more:
Delegation is the simple yet powerful concept of handing a task over to another part of the program. In object-oriented programming it is used to describe the situation wherein one object defers a task to another object, known as the delegate. This mechanism is sometimes referred to as aggregation, consultation or forwarding (when a wrapper object doesn't pass itself to the wrapped object).
Delegation is dependent upon dynamic binding, as it requires that a given method call can invoke different segments of code at runtime. It is used throughout Mac OS X (and its predecessor NeXTStep) as a means of customizing the behavior of program components. It enables implementations such as making use of a single OS-provided class to manage windows because the class takes a delegate that is program-specific and can override default behavior as needed. For instance, when the user clicks the close box, the delegate is sent a windowShouldClose: call, and the delegate can delay the closing of the window if there is unsaved data represented by the window's contents.
Delegation is a technique where an object expresses certain behavior to the outside but in reality delegates responsibility for implementing that behaviour to an associated object. This sounds at first very similar to the proxy pattern, but it serves a much different purpose. Delegation is an abstraction mechanism which centralizes object (method) behavior.
Generally spoken: use delegation as alternative to inheritance. Inheritance is a good strategy, when a close relationship exist in between parent and child object, however, inheritance couples objects very closely. Often, delegation is the more flexible way to express a relationship between classes.
This pattern is also known as "proxy chains". Several other design patterns use delegation - the State, Strategy and Visitor Patterns depend on it.
A delegate in C# is similar to a function pointer in C or C++. Using a delegate allows the programmer to encapsulate a reference to a method inside a delegate object. The delegate object can then be passed to code which can call the referenced method, without having to know at compile time which method will be invoked.
See this link --> http://www.akadia.com/services/dotnet%5Fdelegates%5Fand%5Fevents.html
dom event delegation is something different from the computer science definition.
It refers to handling bubbling events from many elements, like table cells, from a parent object, like the table. It can keep the code simpler, especially when adding or removing elements, and saves some memory.
DOM event delegation is a mechanism of responding to ui-events via a single common ancestor rather than each child descendant, through the magic of event "bubbling" (aka event propagation).
When an event is triggered on an element, the following occurs:
The event is dispatched to its target
EventTarget
and any event listeners found there are triggered. Bubbling events will then trigger any additional event listeners found by following theEventTarget
's parent chain upward, checking for any event listeners registered on each successive EventTarget. This upward propagation will continue up to and including theDocument
.
Event bubbling provides the foundation for event delegation in browsers. Now you can bind an event handler to a single parent element, and that handler will get executed whenever the event occurs on any of its child nodes (again, for events that "bubble"). This is event delegation. Here's an example of it in practice:
<ul onclick="alert(event.type + '!')">
<li>One</li>
<li>Two</li>
<li>Three</li>
</ul>
With that example if you were to click on any of the child <li>
nodes, you would see an alert of "click!"
, even though there is no click handler bound to the <li>
you clicked on. If we bound onclick="..."
to each <li>
you would get the same effect.
So what's the benefit?
Imagine you now have a need to dynamically add new <li>
items to the above list via DOM manipulation:
var newLi = document.createElement('li');
newLi.innerHTML = 'Four';
myUL.appendChild(newLi);
Without using event delegation you would have to "rebind" the "onclick"
event handler to the new <li>
element, in order for it to act the same way as its siblings. With event delegation you don't need to do anything. Just add the new <li>
to the list and you're done.
This is absolutely fantastic for web apps with event handlers bound to many elements, where new elements are dynamically created and/or removed in the DOM. With event delegation the number of event bindings can be drastically decreased by moving them to a common parent element, and code that dynamically creates new elements on the fly can be decoupled from the logic of binding their event handlers.
Another benefit to event delegation is that the total memory footprint used by event listeners goes down (since the number of event bindings go down). It may not make much of a difference to small pages that unload often (i.e. user's navigate to different pages often). But for long-lived applications it can be significant. There are some really difficult-to-track-down situations when elements removed from the DOM still claim memory (i.e. they leak), and often this leaked memory is tied to an event binding. With event delegation you're free to destroy child elements without risk of forgetting to "unbind" their event listeners (since the listener is on the ancestor). These types of memory leaks can then be contained (if not eliminated, which is freaking hard to do sometimes. IE I'm looking at you).
Here are some better concrete code examples of event delegation:
focus
and blur
events (which do not bubble)