From what I understand, in standard C++ whenever you use the new operator you must also use the delete operator at some point to prevent memory leaks. This is because there is no garbage collection in C++. In .NET garbage collection is automatic so there is no need to worry about memory management. Is my understanding correct? Thanks.
Correct you have to worry about garbage collection on C++.
And... there is no need to worry about garbage collection on .NET.
Only if you have such intensive and long scripts that you feel need the optimization do you need to focus on that.
Edit: Both asveikau and Pavel Minaev comments are great, thanks! I overgeneralized to pass the message.
You can use C++ with .NET in two ways: managed or unmanaged. In managed mode, .NET's garbage collection will take care of freeing memory on your behalf; in unmanaged mode, you're close to C++'s normal/standard behavior, so you have to take charge of your memory yourself.
Yes you are right, in standard C++ (In managed C++ or other variants it depends) you must use delete after each new. In C#, Java and other garbage-collected languages, this is not necessary (in fact most of them doesn't have an equivalent to the "delete" operator).
Automatic garbage collection is useful, but you can still get memory leaks, as this question shows:
http://stackoverflow.com/questions/227909/memory-leaks-in-c-wpf
It is decreased in .NET and Java, but that doesn't mean it allows bad coding to be taken care of automatically.
So, in C++ you need to explicitly release what you request, and I think that is sometimes better, as you are aware of what is going on. I wish in .NET and Java that the garbage collector did little in Debug mode, to help ensure people are aware of what they are doing.
The long answer to it is that for every time new
is called, somewhere, somehow, delete
must be called, or some other deallocation function (depends on the memory allocator etc.)
But you don't need to be the one supplying the delete
call:
- There is garbage collection for C++, in the form of the Hans-Boehm Garbage Collector. There is also probably other garbage collection libraries.
- You can use smart pointers, which use RAII (and reference counting if the pointer allows shared access) to determine when to delete the object. A good smart pointer library is Boost's smart pointer. Smart pointers in the vast majority of cases can replace raw pointers.
- Some application frameworks, like Qt, build object trees, such that there is a parent child relationship for the framework's heap allocated objects. As a result, all is needed is for a
delete
to be called on an object, and all its children will automatically bedelete
d as well.
If you don't want to use any of these techniques, to safeguard against memory leaks, you can try using a memory checking tool. Valgrind is particularly good, although it only works on Linux
As for .NET, yes, allocating using gcnew
means that the memory is tracked by .NET, so no leaks. Other resources however, like file handles etc. are not managed by the GC.
Your statement about operator new is totally correct...but it's oversimplifying C++ semantics quite a bit.
In C++, objects can be created on the stack or on the heap:
class Foo {};
int main() {
Foo obj1;
Foo* obj2 = new Foo();
delete obj2;
}
In the above example, obj1 is created on the stack and obj2 is created on the heap (with new). Objects created on the heap are not destroyed until delete is explicitly called on them. However, objects on the stack are automatically destroyed when they go out of scope (i.e. when main() returns in this example).
This enables the "Resource Acquisition Is Initialization" idiom (a.k.a. RAII) in C++, which is much more powerful than basic garbage collection. Resources that need to be cleaned up (heap memory, sockets, files, DB connections, etc.) are generally put in stack-based objects whose destructors take care of cleanup.
In contrast, Java and C# don't allow objects to be constructed on the stack, and do not guarantee that collection will ever happen nor that finalizers will run (I'm not a C# guy, so I may be a little wrong there). So while you get free heap memory management in Java/C#, you'll actually end up with a lot more resource cleanup code in those languages than you do in C++.
In idiomatic high-level C++, you never call delete.
C++ does not have a standard garbage collector that works the same as in C#, and therefore it is true that fundamentally, new and delete need to be paired. However, there are mechanisms in C++ that completely eliminate the explicit use of delete for code written in the modern style.
The first thing to note is that in C++ you use new much less frequently than you use new in C#. This is because in C# you use new whenever you create an instance of a structure, class, or array, but in C++, you use new only when you want to manage a data element dynamically. Most data in C++ does not require dynamic management and can therefore be created without the use of new. [Put another way, new has a different meaning in C# than in C++. In C++ it specifically indicates dynamic allocation, while in C# it is used for any construction.]
Secondly, any time you do call new in C++, the return value should be handed directly to a smart pointer. The smart pointer will ensure that delete is automatically called for you at the appropriate time.
By the way, unless you are a guru writing a low-level library (or a student learning how to do this), you should never call new to allocate an array in C++. The standard library (and also Boost/TR1) provide template classes that allocate and manage arrays for you.
In summary, C++ does not use a garbage collector but it does have its own form of automatic memory management. There are subtle differences between the two approaches, but both approaches automate the release of memory, thereby eliminating most types of memory leaks.
The authoritative demonstration of these concepts is given by C++ creator Bjarne Stroustrup in answer to the question: How do I deal with memory leaks?