I am developing a Silverlight 3 application and I would like to delegate all unexpected error handling in a single instance of a class I have named ErrorHandler
. This class has one method named HandleApplicationException
, plus a couple of other methods to handle more specialized errors.
In my application I am using Unity for dependency injection, but since I want the error handling object to be available even when the Unity container is not yet set up, I register the object as AppDomain global data in the App class constructor, this way:
public App()
{
this.Startup += this.Application_Startup;
this.Exit += this.Application_Exit;
this.UnhandledException += this.Application_UnhandledException;
AppDomain.CurrentDomain.SetData("ErrorHandler", new ErrorHandler());
InitializeComponent();
}
And in case of unhandled exception, I retrieve the error handler object and use it this way:
private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
{
e.Handled = true;
var errorHandler = AppDomain.CurrentDomain.GetData("ErrorHandler") as ErrorHandler;
Debug.Assert(errorHandler != null, "No ErrorHandler registered.");
errorHandler.HandleApplicationException(e.ExceptionObject);
}
The problem is that the AppDomain.GetData
method in the Application_UnhandledException
method is throwing a MethodAccessException. I don't understand why, as I am just invoking a public method on the AppDomain class. I have used a similar approach in other applications and it worked fine (anyway these were not Silverlight applications).
So, what's going on? Am I doing something wrong?