I'm doing this:
private void LoadSoundFile()
{
if (openFileDialog1.ShowDialog() == DialogResult.OK)
{
if (openFileDialog1.FileName.EndsWith(".mp3"))
{
txtFileName.Text = openFileDialog1.FileName;
}
else
{
MessageBox.Show("Currently Musicality only supports MP3 files.", "Unsupported file chosen.");
}
}
}
Is there a better way of checking file types or am I doing it the right way?