I have this class I found in a website:
class MP3Handler
{
private string _command;
private bool isOpen;
[DllImport("winmm.dll")]
private static extern long mciSendString(string strCommand, StringBuilder strReturn, int iReturnLength, IntPtr hwndCallback);
public void Close()
{
_command = "close MediaFile";
mciSendString(_command, null, 0, IntPtr.Zero);
isOpen = false;
}
public void Open(string sFileName)
{
_command = "open \"" + sFileName + "\" type mpegvideo alias MediaFile";
mciSendString(_command, null, 0, IntPtr.Zero);
isOpen = true;
}
public void Play(bool loop)
{
if (isOpen)
{
_command = "play MediaFile";
if (loop)
_command += " REPEAT";
mciSendString(_command, null, 0, IntPtr.Zero);
}
}
}
Is has the methods for STOP and PLAY. I was wondering if anyone is familiar with the winmm.dll library. How can I pause the song as it's playing and then continue from where it was paused?