I need to get a CGIImageRef from an NSImage. Is there an easy way to do this in Cocoa for Mac OS X?
FWIW, this will only work on Mac OS X 10.6 or later.
Ben Stiglitz
2009-11-11 14:51:30
Thank you very much Ben
Mike2012
2009-11-11 19:37:49
+1
A:
If you need to target Mac OS X 10.5 or any other previous release, use the following snippet instead. If you don’t, then NSD’s answer is the right way to go.
CGImageRef CGImageCreateWithNSImage(NSImage *image) {
NSSize imageSize = [image size];
CGContextRef bitmapContext = CGBitmapContextCreate(NULL, imageSize.width, imageSize.height, 8, 0, [[NSColorSpace genericRGBColorSpace] CGColorSpace], kCGBitmapByteOrder32Host|kCGImageAlphaPremultipliedFirst);
[NSGraphicsContext saveGraphicsState];
[NSGraphicsContext setCurrentContext:[NSGraphicsContext graphicsContextWithGraphicsPort:bitmapContext flipped:NO]];
[image drawInRect:NSMakeRect(0, 0, imageSize.width, imageSize.height) fromRect:NSZeroRect operation:NSCompositeCopy fraction:1.0];
[NSGraphicsContext restoreGraphicsState];
CGImageRef cgImage = CGBitmapContextCreateImage(bitmapContext);
CGContextRelease(bitmapContext);
return cgImage;
}
If your image comes from a file you may be better off using an image source to load the data directly into a CGImageRef.
Ben Stiglitz
2009-11-11 15:00:54