You do need to handle a windows message to do it, but it's not complicated.
You have to handle the WM_WINDOWPOSCHANGING message, doing that in WPF requires a bit of boilerplate code, you can see below the actual logic is just two lines of code.
internal enum WM
{
WINDOWPOSCHANGING = 0x0046,
}
[StructLayout(LayoutKind.Sequential)]
internal struct WINDOWPOS
{
public IntPtr hwnd;
public IntPtr hwndInsertAfter;
public int x;
public int y;
public int cx;
public int cy;
public int flags;
}
private void Window_SourceInitialized(object sender, EventArgs ea)
{
HwndSource hwndSource = (HwndSource)HwndSource.FromVisual((Window)sender);
hwndSource.AddHook(DragHook);
}
private static IntPtr DragHook(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handeled)
{
switch ((WM)msg)
{
case WM.WINDOWPOSCHANGING:
{
WINDOWPOS pos = (WINDOWPOS)Marshal.PtrToStructure(lParam, typeof(WINDOWPOS));
if ((pos.flags & (int)SWP.NOMOVE) != 0)
{
return IntPtr.Zero;
}
Window wnd = (Window)HwndSource.FromHwnd(hwnd).RootVisual;
if (wnd == null)
{
return IntPtr.Zero;
}
bool changedPos = false;
// ***********************
// Here you check the values inside the pos structure
// if you want to override them just change the pos
// structure and set changedPos to true
// ***********************
// this is a simplified version that doesn't work in high-dpi settings
// pos.cx and pos.cy are in "device pixels" and MinWidth and MinHeight
// are in "WPF pixels" (WPF pixels are always 1/96 of an inch - if your
// system is configured correctly).
if(pos.cx < MinWidth) { pos.cx = MinWidth; changedPos = true; }
if(pos.cy < MinHeight) { pos.cy = MinHeight; changedPos = true; }
// ***********************
// end of "logic"
// ***********************
if (!changedPos)
{
return IntPtr.Zero;
}
Marshal.StructureToPtr(pos, lParam, true);
handeled = true;
}
break;
}
return IntPtr.Zero;
}