I'm building a 3D game but i only plan on using a 2D perspective thus not taking the z axis into the equasion, i want to be able to limit the movement of one of my models so it doesn't move out of the unmoving field of view,
when i was designing 2D it was simple just use clamp, but i cant seem to figurebout how to do this in 3d
any help would be much appreciated
Regards