In Using StructureMap 2.5 to scan all assemblies in a folder, we can see that StructureMap uses AssembliesFromPath()
to explicitly look for types to resolve. What is the equivalent of this in Microsoft Unity? Because Unity is such a generic term, searching for documents about this online is not that easy.
Update: Unity has something called an Assembly Matching Rule but its description does not communicate to me that it scans folders.