views:

238

answers:

6

I've used XNA and Visual Studio 2005 integrated with Flash. I'm curious to see what environments other people use and prefer.

A: 

Same. XNA 2.0 in VS2005 or XNA 3.0 in VS2008.

I've also dabbled in darkGDK when I feel like some C++.

JTA
I'll have to check into darkGDK - I've not done C++ in 3 or 4 years, but it's where I got my start. Thanks for the suggestion.
Joe Morgan
A: 

Although not Windows-specific, I have used pygame, which can use DirectX as a backend.

Ben Hoffstein
A: 

I use Dev-C++ and SDL

jwarzech
+1  A: 

I developed some cross-platform 2D games (Windows as well) and used C++ with Geany and SDL.

I find SDL to be a great library to make casual games. Of course, if cross-platform means Windows and XBOX for you, then there are other libraries that might be a better choice.

Milan Babuškov
A: 

At Flying Lab for Pirates of the Burning Sea we used Visual Studio 2005. At Divide by Zero for we use Visual Studio 2008.

Joe Ludwig
A: 

Visual Studio 2008 with XNA 3.0 CTP is what I'm using at the moment. A lot of game development shops are still using VS05, however.

TraumaPony