Lately I am preparing myself to develop yet another game in XNA C#.
The last time I worked on a game in XNA C#, I ran into this problem of having to add maps and customizable data into the game. Each time I want to add in new content or change some values to the game character or something, I had to rebuild the whole game or what - which can take quite some time.
Is there any way which I can write gaming scripts to load the content that can be interpreted by my XNA C# game without having to compile? I am looking at hopefully Javascript.
I would hope that I can add in functions and other small API which can be called from the external gaming script to manipulate the game or load data so on. I am not concerned about the game being hacked since it's quite early yet - the development is of much priority.
Any help would be greatly appreciated.