I have an assignment in class that requires us to use POSIX threads and create n*(n-1)/2 of them to process a dataset of n elements.
You can think of it as basically the classical "handshake" in probability.
I know that for a large data set it's going to make the application CPU-bound and eventually it will spend so much time context switching that it will be useless, but the assignment requires us to do this.
However, my loop to create all the threads ceases creating them after a while.
For the code below, I will see output like:
making thread
thread start
thread done
made thread 1944
making thread
thread start
thread done
made thread 1945
making thread
thread start
thread done
made thread 1946
making thread
for a while, but then I will stop seeing the "thread start" and "thread done" messages, and only see the "making thread, made thread" messages.
Here is the loop that creates the threads:
int tCtr = 0;
tArr = (pthread_t*)malloc(((numbers_read) * (numbers_read - 1)/2) * sizeof(pthread_t));
for(i=0; i<numbers_read; i++){
int j;
for(j=i; j<numbers_read; j++){
// n(n-1)/2
if(i != j){
printf("making thread\n");
struct comparison_struct *data;
data = (struct comparison_struct *)malloc(sizeof(struct comparison_struct));
data->i_value = &numbers[i];
data->j_value = &numbers[j];
data->i_arr_entry = &wArr[i];
data->j_arr_entry = &wArr[j];
pthread_create(&tArr[tCtr], NULL, compare_thread, (void *)data);
printf("made thread %d\n", tCtr);
tCtr++;
}
}
}
for(i=0; i<tCtr; i++){
pthread_join(tArr[i], NULL);
}
free(tArr);
and here is the subroutine containing the thread code:
void *compare_thread(void *vData) {
printf("thread start\n");
struct comparison_struct *data;
data = (struct comparison_struct *)vData;
if(*data->i_value <= *data->j_value){
*data->i_arr_entry = 0;
} else {
*data->j_arr_entry = 0;
}
free(vData);
printf("thread done\n");
return NULL;
}
Anybody have any ideas? I'm new to pthreads and having trouble figuring it out.
I know that if I put the pthread_join call immediately after the pthread_create, the application works - but then it blocks on every thread, which I'd assume would decrease performance because there will only ever actually be 2 threads running at a time.