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1026

answers:

3

Is it possible to implement mouse click and drag selection box in WPF. Should it be done through simply drawing a rectangle, calculating coordinates of its points and evaluating position of other objects inside this box? Or are there some other ways?

Could you give a bit of sample code or a link?

+1  A: 

You can get this functionality pretty easily by adding an InkCanvas and set its EditingMode to Select. Although it's primarily intended for Tablet PC ink collection and rendering, it's very easy to use it as a basic designer surface.

<Window Width="640" Height="480" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"&gt;
    <InkCanvas EditingMode="Select">
     <Button Content="Button" Width="75" Height="25"/>
     <Button Content="Button" Width="75" Height="25"/>
    </InkCanvas>
</Window>
Josh Einstein
Hi Josh, Thank you. I will certainly study the InkCanvas functionality. Just tell me please, do you mean that drawing a rectangle on InkCanvas will match automatically all objects beneath it and will allow to turn them selected?
rem
Unfortunately I can't seem to find an easy way to get InkCanvas to use a rectangular selection. It uses a lasso selection. But yes, you put elements in it and you can select them with a lasso and drag, resize, etc. You can disable the drag/resize functionality by setting properties on the InkCanvas.
Josh Einstein
I put your code in a test WPF project and played with it for a while. And yes, it appeared to have a lot of interesting features including what you said - a lasso, drag, resize. I didn't know about it. Thank you. But, you know, I didn't expect that it would be so hard to find information about selection box. To be honest, I expected it to be among standard predefined functionality, say, like putting button on the canvas.. :)
rem
+3  A: 

Here is sample code for a simple technique that I have used in the past to draw a drag selection box.

XAML:

<Window x:Class="DragSelectionBox.Window1"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    Title="Window1" Height="300" Width="300"
    >
    <Grid
        x:Name="theGrid"
        MouseDown="Grid_MouseDown"
        MouseUp="Grid_MouseUp"
        MouseMove="Grid_MouseMove"
        Background="Transparent"
        >
        <Canvas>
            <!-- This canvas contains elements that are to be selected -->
        </Canvas>

        <Canvas>
            <!-- This canvas is overlaid over the previous canvas and is used to 
                place the rectangle that implements the drag selection box. -->
            <Rectangle
                x:Name="selectionBox"
                Visibility="Collapsed"
                Stroke="Black"
                StrokeThickness="1"
                />
        </Canvas>
    </Grid>
</Window>

C#:

public partial class Window1 : Window
{
    public Window1()
    {
        InitializeComponent();
    }

    bool mouseDown = false; // Set to 'true' when mouse is held down.
    Point mouseDownPos; // The point where the mouse button was clicked down.

    private void Grid_MouseDown(object sender, MouseButtonEventArgs e)
    {
        // Capture and track the mouse.
        mouseDown = true;
        mouseDownPos = e.GetPosition(theGrid);
        theGrid.CaptureMouse();

        // Initial placement of the drag selection box.         
        Canvas.SetLeft(selectionBox, mouseDownPos.X);
        Canvas.SetTop(selectionBox, mouseDownPos.Y);
        selectionBox.Width = 0;
        selectionBox.Height = 0;

        // Make the drag selection box visible.
        selectionBox.Visibility = Visibility.Visible;
    }

    private void Grid_MouseUp(object sender, MouseButtonEventArgs e)
    {
        // Release the mouse capture and stop tracking it.
        mouseDown = false;
        theGrid.ReleaseMouseCapture();

        // Hide the drag selection box.
        selectionBox.Visibility = Visibility.Collapsed;

        Point mouseUpPos = e.GetPosition(theGrid);

        // TODO: 
        //
        // The mouse has been released, check to see if any of the items 
        // in the other canvas are contained within mouseDownPos and 
        // mouseUpPos, for any that are, select them!
        //
    }

    private void Grid_MouseMove(object sender, MouseEventArgs e)
    {
        if (mouseDown)
        {
            // When the mouse is held down, reposition the drag selection box.

            Point mousePos = e.GetPosition(theGrid);

            if (mouseDownPos.X < mousePos.X)
            {
                Canvas.SetLeft(selectionBox, mouseDownPos.X);
                selectionBox.Width = mousePos.X - mouseDownPos.X;
            }
            else
            {
                Canvas.SetLeft(selectionBox, mousePos.X);
                selectionBox.Width = mouseDownPos.X - mousePos.X;
            }

            if (mouseDownPos.Y < mousePos.Y)
            {
                Canvas.SetTop(selectionBox, mouseDownPos.Y);
                selectionBox.Height = mousePos.Y - mouseDownPos.Y;
            }
            else
            {
                Canvas.SetTop(selectionBox, mousePos.Y);
                selectionBox.Height = mouseDownPos.Y - mousePos.Y;
            }
        }
    }
}
Ashley Davis
A: 

Hey Ashley,

This is really neat code. I've not done any work like this before and am struggling to work out how to handle the element selection code portion to get this working. Do you have good links on the topic?

TIA,

Jammer