I've got a non-GUI class that generates events as to what it is doing (which are in turn used by a Form to display to the user the progress). One of the events is a AboutToDoSomethingDestructiveEvent. Now we want to have the Form display a dialog to the user when AboutToDoSomethingDestructiveEvent is raised, asking them if they would like SomethingDestructive to happen. If they select no, then we would set a value on the customer EventArgs and the original form would read that value and then skip doing SomethingDestructive.
Is this a proper use of Events and EventArgs? Are there problems with this approach? Are there any best practices for doing this sort of thing?