We have an application that generates around 100 animations at runtime and they are all added to a single storyboard and then played. The problem is that the animation is extremely slow. The objects that are being animated are shapes and splines and a good amount of computation is done in the backend for generating the custom splines. The running computer is a quad core with a good graphics card.
Any suggestions on how we can fix this? Do we need to split the animations into multiple storyboards or animate on different canvases?
Thank you