I have a c#-class that looks roughly like this:
class ImageContainer
{
Image image;
internal ImageContainer getResized(int width, int height)
{
Bitmap bmp = new Bitmap(width, height);
//Create a System.Drawing.Graphics object from the Bitmap which we will use to draw the high quality scaled image
System.Drawing.Graphics gr = System.Drawing.Graphics.FromImage(bmp);
//Set the System.Drawing.Graphics object property SmoothingMode to HighQuality
gr.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
//Set the System.Drawing.Graphics object property CompositingQuality to HighQuality
gr.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
//Set the System.Drawing.Graphics object property InterpolationMode to High
gr.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
//Draw the original image into the target Graphics object scaling to the desired width and height
System.Drawing.Rectangle rectDestination = new System.Drawing.Rectangle(0, 0, width, height);
gr.DrawImage(image, rectDestination, 0, 0, image.Width, image.Height, GraphicsUnit.Pixel);
//dispose / release resources
ImageContainer ic = new ImageContainer();
ic.image = bmp;
return ic;
}
}
The resizing works fine, but DrawImage doesn't draw the most right an lower pixel-fragments when scaling down an image.