If you can't use memset
, then you'll need to resort to setting each byte individually.
Since you're calling malloc
from your calloc
function, I'm going to assume it looks something like this:
void *calloc (size_t count, size_t sz) {
size_t realsz = count * sz;
void *block = malloc (realsz);
if (block != NULL) {
// Zero memory here.
}
return block;
}
and you just need the code for "// Zero memory here."
.
Here's what you need to know.
In order to process the block one byte at a time, you need to cast the pointer to a type that references bytes (char
would be good). To cast your pointer to (for example) an int
pointer, you would use int *block2 = (int*)block;
.
Once you have the right type of pointer, you can use that to store the correct data value based on the type. You would do this by storing the desired value in a loop which increments the pointer and decrements the count until the count reaches zero.
Hopefully that's enough to start with without giving away every detail of the solution. If you still have problems, leave a comment and I'll flesh out the answer until you have it correct (since it's homework, I'll be trying to get you to do most of the thinking).
Update: Since an answer's already been accepted, I'll post my full solution. To write a basic calloc
in terms of just malloc
:
void *calloc (size_t count, size_t sz) {
size_t realsz, i;
char *cblock;
// Get size to allocate (detect size_t overflow as well).
realsz = count * sz;
if (count != 0)
if (realsz / count != sz)
return NULL;
// Allocate the block.
cblock = malloc (realsz);
// Initialize all elements to zero (if allocation worked).
if (cblock != NULL) {
for (i = 0; i < realsz; i++)
cblock[i] = 0;
}
// Return allocated, cleared block.
return cblock;
}
Note that you can work directly with char
pointers within the function since they freely convert to and from void
pointers.