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With normal activities (and I define normal as activities as not using a GLSurfaceView for their drawing), when a new activity loads the old activity remains on screen while the loading occurs. However, when I load an activity that uses GLSurfaceView, the screen goes black while loading occurs.

Loading is less than three seconds, so it isn't a huge issue. However, it would be nice to be consistent if possible. So, the question is...does anyone know how to avoid clearing the screen to black?