In C, everything is passed by value.
What you are passing to fun() is a copy of the pointer you have in main().
That means the copy of ptr is aimed at the allocated memory, and that memory set to 115.
The ptr in main() still points at an undefined location because it has never been assigned.
Try passing a pointer to the pointer, so that within fun()
you have access to the pointer itself:
#include <stdio.h>
#include <stdlib.h>
int* fun(int**); // <<-- CHANGE
int main()
{
int a=5;
int* ptr;
// ptr=(int*)malloc(sizeof(int));
fun(&ptr); // <<-- CHANGE
a=*ptr;
printf("\n the val of a is:%d",a);
return 0;
}
int* fun(int** another_ptr) // <<-- CHANGE
{
*another_ptr = (int*)malloc(sizeof(int)); // <<-- CHANGE
**another_ptr = 115; // <<-- CHANGE
return *another_ptr;
}
The other option would be to make fun()
actually return the updated pointer (as advertised), and assign this to ptr:
#include <stdio.h>
#include <stdlib.h>
int* fun(int*);
int main()
{
int a=5;
int* ptr;
// ptr=(int*)malloc(sizeof(int));
ptr = fun(ptr); // <<-- CHANGE
a=*ptr;
printf("\n the val of a is:%d",a);
return 0;
}
int* fun(int* another_ptr)
{
another_ptr = (int*)malloc(sizeof(int));
*another_ptr = 115;
return another_ptr; // <<-- CHANGE
}
Edit: I renamed the variable in fun()
to make it clear that it is different from the one you use in main()
. Same name doesn't mean anything here.