Hello,
I'm developing a interactive eye follower. I want to rotate 2 spheres according to mouse movement. These spheres are representing the eyeballs.What is the best way to do this? I need to find the vector which points to the direction of the mouse current position, but i don't know how to find the rotation matrix for ball rotation. I am using silverlight+kit3d, but this is not relevant.. it could be opengl, directx or anything.. Thanks,