I've had the same issue, with the TreeView not scrolling to the selected item.
What I did was, after expanding the tree to the selected TreeViewItem, I called a Dispatcher Helper method to allow the UI to update, and then used the TransformToAncestor on the selected item, to find its position within the ScrollViewer.  Here is the code:
    // Allow UI Rendering to Refresh
    DispatcherHelper.WaitForPriority();
    // Scroll to selected Item
    TreeViewItem tvi = myTreeView.SelectedItem as TreeViewItem;
    Point offset = tvi.TransformToAncestor(myScroll).Transform(new Point(0, 0));
    myScroll.ScrollToVerticalOffset(offset.Y);
Here is the DispatcherHelper code:
public class DispatcherHelper
{
    private static readonly DispatcherOperationCallback exitFrameCallback = ExitFrame;
    /// <summary>
    /// Processes all UI messages currently in the message queue.
    /// </summary>
    public static void WaitForPriority()
    {
        // Create new nested message pump.
        DispatcherFrame nestedFrame = new DispatcherFrame();
        // Dispatch a callback to the current message queue, when getting called,
        // this callback will end the nested message loop.
        // The priority of this callback should be lower than that of event message you want to process.
        DispatcherOperation exitOperation = Dispatcher.CurrentDispatcher.BeginInvoke(
            DispatcherPriority.ApplicationIdle, exitFrameCallback, nestedFrame);
        // pump the nested message loop, the nested message loop will immediately
        // process the messages left inside the message queue.
        Dispatcher.PushFrame(nestedFrame);
        // If the "exitFrame" callback is not finished, abort it.
        if (exitOperation.Status != DispatcherOperationStatus.Completed)
        {
            exitOperation.Abort();
        }
    }
    private static Object ExitFrame(Object state)
    {
        DispatcherFrame frame = state as DispatcherFrame;
        // Exit the nested message loop.
        frame.Continue = false;
        return null;
    }
}