Hello, I am new to Network Programming, and I am having a problem with some code I've been testing as the basis of a LAN chat program.
Server Code:
public static void Main()
{
UdpClient publisher = new UdpClient("230.0.0.1", 8899);
UdpClient subscriber = new UdpClient("230.0.0.2", 8800);
IPAddress addr = IPAddress.Parse("230.0.0.1");
subscriber.JoinMulticastGroup(addr);
Console.WriteLine("Running chat program at 230.0.0.1:8899");
while (true)
{
IPEndPoint ep = null;
byte[] chats = subscriber.Receive(ref ep);
string chatstring = Encoding.ASCII.GetString(chats);
Console.WriteLine(chatstring);
string msg = String.Format(chatstring);
byte[] sdata = Encoding.ASCII.GetBytes(msg);
publisher.Send(sdata, sdata.Length);
System.Threading.Thread.Sleep(500);
}
}
And the client program:
static void Main(string[] args)
{
UdpClient subscriber = new UdpClient("230.0.0.1", 8899);
IPAddress addr = IPAddress.Parse("230.0.0.1");
subscriber.JoinMulticastGroup(addr);
IPEndPoint ep = null;
Thread SendChats = new Thread(Send);
SendChats.Start();
while (true)
{
byte[] receivedbytes = subscriber.Receive(ref ep);
string receivedchats = Encoding.ASCII.GetString(receivedbytes);
Console.WriteLine(receivedchats);
Thread.Sleep(500);
}
}
static void Send()
{
UdpClient publisher = new UdpClient("230.0.0.2", 8800);
while (true)
{
string msg = Console.ReadLine();
byte[] sdata = Encoding.ASCII.GetBytes(msg);
publisher.Send(sdata, sdata.Length);
Thread.Sleep(400);
}
}
By my figuring, the server program SHOULD be receiving data from the client, but alas, after a message is typed in and delivered, there is never anything getting through. Am I missing something?