Hello,
My question is: What is the most efficient and correct, for large set of data ?
_pointBuffer1 = new Point3DCollection {
new Point3D(140.961, 142.064, 109.300), new Point3D(142.728, 255.678, (...)
-- or --
_pointBuffer1.Add(new Point3D(140.961, 142.064, 109.300)); _poitBuffer1.Add(142.728, (...)
Or is it the same ?
Point3D is declared as a Point3DCollection, but my question is for any object collection (could be Int32 for example) ..