I like to structure my WCF solutions like this:
YourProject.Contracts (class library)
Contains all the service, operations, fault, and data contracts. Can be shared between server and client in a pure .NET-to-.NET scenario
YourProject.Service (class library)
Contains the code to implement the services, and any support/helper methods needed to achieve this. Nothing else.
YourProject.ServiceHost (optional - can be Winforms, Console App, NT Service)
Contains service host(s) for debugging/testing, or possibly also for production.
This basically gives me the server-side of things.
On the client side:
YourClient.ClientProxies (class library)
I like to package my client proxies into a separate class library, so that they can be reused by multiple actual client apps. This can be done using svcutil or "Add Service Reference" and manually tweaking the resulting horrible app.config's, or by doing manual implementation of client proxies (when sharing the contracts assembly) using ClientBase<T>
or ChannelFactory<T>
constructs.
1-n actual clients (any type of app)
Will typically only reference the client proxies assembly, or maybe the contracts assembly, too, if it's being shared. This can be ASP.NET, WPF, Winforms, console app, other services - you name it.
That way; I have a nice and clean layout, I use it consistently over and over again, and I really think this has made my code cleaner and easier to maintain.
This was inspired by Miguel Castro's Extreme WCF screen cast on DotNet Rocks TV with Carl Franklin - highly recommended screen cast !