I have a set of styles and brushes defined in a ResourceDictionary that I am loading as a MergedDictionary in XAML of my top-level control:
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="/MyAssembly;component/Styles.xaml"/>
</ResourceDictionary.MergedDictionaries>
I am trying to optionally replace some of these styles & brushes if a different XAML file exists in the XAP with its own ResourceDictionary. I am trying to merge in this dictionary at runtime before InitializeComponent() is called on my user control. I am using the following code to attempt to do this:
public static class StyleLoader
{
public static void MergeStyle(string xamlUri)
{
try
{
XDocument xaml = XDocument.Load(xamlUri);
ResourceDictionary rd = XamlReader.Load(xaml.ToString()) as ResourceDictionary;
Application.Current.Resources.MergedDictionaries.Add(rd);
}
catch (XmlException ex)
{
// if the file doesn't exist, we can't add it
}
}
}
The resource dictionary from the optional file is loaded fine and merged, however my original set of styles always seems to be overriding this. If I comment out the merged dictionary in XAML and simply load them at runtime in order it works perfectly:
StyleLoader.MergeStyle("/MyAssembly;component/Styles.xaml");
StyleLoader.MergeStyle("BrushReplacements.xaml");
InitializeComponent();
My problem with this solution is that without the default styles in XAML, I can not open the project in Blend. Anyone have any ideas for a solution that will keep my default styles known to Blend but allow me to optionally override them at runtime with a dynamically loaded resource dictionary? Thanks!