Looking into how to provide the icon for my custom mmc snap-ins.
Language = c#
Looking into how to provide the icon for my custom mmc snap-ins.
Language = c#
If what you want is to provide the bitmaps for your DLL in the Add/Remove dialog in MMC, You need to specify the SnapInAbout attribute, and provide a Resource DLL, and an id for the bitmap.
Huh?
And also in the MMC SDK sample, there's working code.
I found a way. I had to add the images to the SmallImages collection of the SnapIn.
And then each scopenode has a ImageIndex and SelectedImageIndex. All you have is to set those property to the correct index of the SmallImages Collection.
You cannot do this in C#. You have to create a native Win32 dll. In other words: create a C++ project. This is not that scary.
Once you add a Win32 Project Visual C++, you can use the wizard to add a resource file. From there you can use the tools to add an icon, and the text descriptions.
If everything goes correct you will have a resource.h file generated in the folder "Header Files". Open that file, and you will see something like
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by ConsoleResources.rc
//
#define IDB_BITMAP4 101
#define IDB_BITMAP5 102
#define IDI_ICON2 103
#define IDS_COMPANY 104
#define IDS_PRODUCT_NAME 105
#define IDS_DESCRIPTION 106
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 107
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
These numbers 101,... are the numbers that have to correspond with the SnapInAbout attribute that you put in your C# file.
[SnapInAbout("Your.Unmanaged.dll", ApplicationBaseRelative = true,
VendorId = 104, DisplayNameId = 105, DescriptionId = 106, IconId = 103,
SmallFolderBitmapId = 110, LargeFolderBitmapId = 102,
SmallFolderSelectedBitmapId = 101)]