You can add safety checks and what not, but here is a very simple implementation using SortedList
:
class PriorityQueue<T> {
SortedList<Pair<int>, T> _list;
int count;
public PriorityQueue() {
_list = new SortedList<Pair<int>, T>(new PairComparer<int>());
}
public void Enqueue(T item, int priority) {
_list.Add(new Pair<int>(priority, count), item);
count++;
}
public T Dequeue() {
T item = _list[_list.Keys[0]];
_list.RemoveAt(0);
return item;
}
}
I'm assuming that smaller values of priority
correspond to higher priority items (this is easy to modify).
If multiple threads will be accessing the queue you will need to add a locking mechanism too. This is easy, but let me know if you need guidance here.
SortedList
is implemented internally as a binary tree.
The above implementation needs the following helper classes. This address Lasse V. Karlsen's comment that items with the same priority can not be added using the naive implementation using a SortedList
.
class Pair<T> {
public T First { get; private set; }
public T Second { get; private set; }
public Pair(T first, T second) {
First = first;
Second = second;
}
public override int GetHashCode() {
return First.GetHashCode() ^ Second.GetHashCode();
}
public override bool Equals(object other) {
Pair<T> pair = other as Pair<T>;
if (pair == null) {
return false;
}
return (this.First.Equals(pair.First) && this.Second.Equals(pair.Second));
}
}
class PairComparer<T> : IComparer<Pair<T>> where T : IComparable {
public int Compare(Pair<T> x, Pair<T> y) {
if (x.First.CompareTo(y.First) < 0) {
return -1;
}
else if (x.First.CompareTo(y.First) > 0) {
return 1;
}
else {
return x.Second.CompareTo(y.Second);
}
}
}