The classSystem.Drawing.Font
is not XML Serializable since it doesn't have a default (empty) constructor.
Is there some work around or alternative way to serialize Font
nevertheless?
views:
337answers:
5A suggestion on how to do this by implementing a wrapper class that is serializable is given on the MSDN page for the Font class.
Edit: I updated the code according to Regent suggestion to use FontConverter
, while preserving the ability to use the SerializableFont
as regular Font
.
public class SerializableFont
{
public SerializableFont()
{
FontValue = null;
}
public SerializableFont(Font font)
{
FontValue = font;
}
[XmlIgnore]
public Font FontValue { get; set; }
[XmlElement("FontValue")]
public string SerializeFontAttribute
{
get
{
return FontXmlConverter.ConvertToString(FontValue);
}
set
{
FontValue = FontXmlConverter.ConvertToFont(value);
}
}
public static implicit operator Font(SerializableFont serializeableFont)
{
if (serializeableFont == null )
return null;
return serializeableFont.FontValue;
}
public static implicit operator SerializableFont(Font font)
{
return new SerializableFont(font);
}
}
public static class FontXmlConverter
{
public static string ConvertToString(Font font)
{
try
{
if (font != null)
{
TypeConverter converter = TypeDescriptor.GetConverter(typeof(Font));
return converter.ConvertToString(font);
}
else
return null;
}
catch { System.Diagnostics.Debug.WriteLine("Unable to convert"); }
return null;
}
public static Font ConvertToFont(string fontString)
{
try
{
TypeConverter converter = TypeDescriptor.GetConverter(typeof(Font));
return (Font)converter.ConvertFromString(fontString);
}
catch { System.Diagnostics.Debug.WriteLine("Unable to convert"); }
return null;
}
}
Usage: When you have a Font
property, declare it as SerializableFont
. This will allow it to be serialized, while the implicit cast will handle the conversion for you.
Instead of writing:
Font MyFont {get;set;}
Write:
SerializableFont MyFont {get;set;}
Try the DataContractSerializer.
Font fnt = new Font("Arial", 1);
MemoryStream data = new MemoryStream();
DataContractSerializer dcs = new DataContractSerializer(typeof(Font), new[] { typeof(FontStyle), typeof(GraphicsUnit) });
dcs.WriteObject(data, fnt);
string xml = Encoding.UTF8.GetString(data.ToArray());
System.Drawing.Font
have an associated FontConverter
class and I would manually converting it:
[Serializable]
public class SerializableFont
{
public SerializableFont()
{
this.Font = null;
}
public SerializableFont(Font font)
{
this.Font = font;
}
[XmlIgnore]
public Font Font { get; set; }
[XmlElement("Font")]
public string FontString
{
get
{
if (font != null)
{
TypeConverter converter = TypeDescriptor.GetConverter(typeof(Font));
return converter.ConvertToString(this.Font);
}
else return null;
}
set
{
TypeConverter converter = TypeDescriptor.GetConverter(typeof(Font));
this.Font = converter.ConvertFromString(value);
}
}
}
I use a serializable font, somewhat different from Elad's.
In my serializable data-entities I hide ([XmlIgnore]
) the property with the Font
type and expose the property with the SerializableFont
type, which is "eaten" by the serializer.
Note that this is applicable to the XmlSerializer
only.
/// <summary>
/// Font descriptor, that can be xml-serialized
/// </summary>
public class SerializableFont
{
public string FontFamily { get; set; }
public GraphicsUnit GraphicsUnit { get; set; }
public float Size { get; set; }
public FontStyle Style { get; set; }
/// <summary>
/// Intended for xml serialization purposes only
/// </summary>
private SerializableFont() { }
public SerializableFont(Font f)
{
FontFamily = f.FontFamily.Name;
GraphicsUnit = f.Unit;
Size = f.Size;
Style = f.Style;
}
public static SerializableFont FromFont(Font f)
{
return new SerializableFont(f);
}
public Font ToFont()
{
return new Font(FontFamily, Size, Style,
GraphicsUnit);
}
}